If you’re not one of those freaks, I’dheartily recommendbecoming one.
It is a meticulously authored murder mystery with a cast of freaks.
Even Crabtree’s dad has played Paradise Killer, though Crabtree isn’t sure he really understood it.

Crabtree and Clarke Smith arehigh on their own productin quite a refreshing way.
Let’s just go for it."
“There’s a lot of trust there,” says Crabtree.

“Like just okay, this seems cool to us.
Let’s just keep kind of going with it.
Like, well, to us this seems pretty normal now.”

But he’s also right when he says that’s what the game needed.
“We’ve not really tried to compromise on that too much,” he adds.
Not that they didn’t go through some iterations.

“The sky was like, aggressively neon, and it was just way too much.
“And like, the shadows became softer, the light became brighter and hazier and softer.
Crabtree again emphasises that this is a weird island, and the characters continually ground that feeling.

Every interaction with them is a reminder that this world doesn’t follow normal rules.
“And why not?
This was our one chance to make the a game.

“When you make a video game you’re able to do anything,” he says.
I point this out and they both laugh as well.
“I’ll just rein myself in before I say something I’ll regret,” says Clarke Smith.

More and more people will accept more and more different styles and characters and… just go wild.
Just go absolutely hog wild on it, who cares?”
In some ways, it feels odd to see a game like Paradise Killer getting new stuff.

“How do you like the sound ofDLSS?”
“So there are some exclusive things.
Which Phillip can talk about because they’re a lot of acronyms.”

However, the team chose to have one important restriction: they wouldn’t touch the main story.
“If we just add in this whole new thing that could potentially change the outcome or your understanding…
It doesn’t feel very fair.
So that’s why we want to try and keep it keep away from editing story.”
And these are acquired in the game in a different way, via three new side characters.
“Our core principles about player discovery and player agency and weird characters are there.”
“The idea of it immediately hooks, I think, certainly us,” says Crabtree.
They hope to show something later this year.
Which probably makes now an ideal time to revisit Paradise.