The monster-catchingsurvivalsim continues to setconcurrent play records on Steam, and Pocketpair are presently focussed onfixing bugs.

“We will prioritize improving this issue first, and then move on to implementing new in-game features.”

At the time of that interview, Mizobe wasn’t sure about the introduction of competitive multiplayer.

An image showing Palworld’s early access updates roadmap through 2024

“PvP is really difficult,” he explained.

“First of all, we need to think about why we are introducing PvP to Palworld.

“In this sense, I think it’s a very harsh territory,” Mizobe continued.

“This is why PocketPair is not very optimistic about PvP.

I think that our chances of success are below 10%.

That’s how high the hurdle is to succeed in PvP.”

“However, we are also considering an asynchronous battle pattern in which pals fight each other automatically.

The tweet above confirms that Palworld PvP will be arena-based, not map-wide.

Come on, there’s definitely a diary feature in this.

Perhaps I can co-author it with PETA.