Source Of Madness review: machine learning makes this a messy roguelite
Too many tentacles Source Of Madnessis a side-scrolling roguelite set in a Lovecraftian setting populated by twisted Bamzooki. And it’s a world where everything been procedurally generated with the help of machine learning. Two days later it whispers, “Procedural generation? No way that’s what you’re doing.” The game goes BIG on procedural generation, if you hadn’t guessed. Its levels and enemies are all powered by a combination of proc-gen and AI machine learning....