In praise of labyrinthine game design
Amazing Mazes and labyrinths can be confusing, frustrating, oppressive,nightmarish. But as productions, they can be strangely economical, oddly light-footed. Mazes and labyrinths, after all, twist up space and as such, discover or create additional spacewithinspace. But don’t take it from me, an armchair developer with armchair socialist sensibilities. Take it from The Legend of Zelda. As such, each room’s tileset has to be available in VRAM simultaneously. After all, every adjacent room and its tileset would need to be loaded into VRAM at once....