How Jusant tells its history through art instead of dialogue
Its a realist world. Jusant comes from a team that know how to write a conversation, though. So why the change of pace this time around? It felt weird to have a premise of an abandoned tower just to run into someone. Maybe it was a bias we had coming fromLIS2. At the time, it felt natural to have some kind of dialogue. Jusant, he continues, has no classical rewards....