Glooms day

I remember playing the firstOxenfreeso clearly.

It’s still a good sequel, I should add, but it’s not a particularly satisfying one.

Awkward handyman Jacob is easy to like straight away.

Two explorers open a portal in time in front of a waterfall in Oxenfree II: Lost Signals

He’s the kind of guy who makes junk art and complains about late library book fees.

Riley takes more time.

Like, us adults have life shit that needs sorting out too, you know?

Cover image for YouTube video

but I never came across any other points like this during my playthrough.

The same goes for the different routes it’s possible for you to take through each area.

Choosing between them didn’t hold any major consequences story-wise, which felt like a missed opportunity.

Riley and Jacob walk a winding path up a mountain in Oxenfree 2, three speech bubbles appear above Riley head letting the players pick her dialogue.

They ended up not mattering much in the end, which was a bit of a bummer.

That doesnt mean there arent some great thrills, though.

Listening to the static on the radios airwaves, I swear I could hear whispers.

Riley in Oxenfree 2 talks to Evelyn on her walkie-talkie.

Its something I wish Lost Signals sunk into more.

Oxenfrees atmosphere slowly crept up on you, but in Lost Signals the scares are much more explicit.

But it happened way too early in the game.

A radio signal puzzle in Oxenfree 2. The player needs to move four sliders to make a image in the middle of the screen.

The spook dial leapt from 0 to 100 without that all-important built-up.

Just as Edwards Island looms in the distance behind Camena, the original game looms over its successor.

Riley and Jacob stand beneath a giant triangular portal in the sky, strange static beings stand around them in Oxenfree 2.