Glooms day
I remember playing the firstOxenfreeso clearly.
It’s still a good sequel, I should add, but it’s not a particularly satisfying one.
Awkward handyman Jacob is easy to like straight away.

He’s the kind of guy who makes junk art and complains about late library book fees.
Riley takes more time.
Like, us adults have life shit that needs sorting out too, you know?

but I never came across any other points like this during my playthrough.
The same goes for the different routes it’s possible for you to take through each area.
Choosing between them didn’t hold any major consequences story-wise, which felt like a missed opportunity.

They ended up not mattering much in the end, which was a bit of a bummer.
That doesnt mean there arent some great thrills, though.
Listening to the static on the radios airwaves, I swear I could hear whispers.

Its something I wish Lost Signals sunk into more.
Oxenfrees atmosphere slowly crept up on you, but in Lost Signals the scares are much more explicit.
But it happened way too early in the game.

The spook dial leapt from 0 to 100 without that all-important built-up.
Just as Edwards Island looms in the distance behind Camena, the original game looms over its successor.
