To its credit, there’s quite a lot to talk about with Overwatch 2’s Season 2 changes.

To help make it all a little more digestible, I’ve divided my thoughts into the following sections.

Ramattra: A complex Tank in both lore and playstyle

Where to begin with Ramattra?

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Is he worth the wait?

I’d say so, yes - but don’t expect him to top the meta just yet.

To no one’s surprise, Ramattra looks and feels magnificent in-game.

Ramattra charges up an attack in Nemesis Form in Overwatch 2.

And it did feel a lot like Reinhardt in some ways.

It’s a delicate balance, and one which can easily result in death if you get it wrong.

I bet when the dust clears, the answer will be somewhere between the two.

Part of Shambali Monastery, Season 2’s new Escort map in Overwatch 2.

As for how it plays, I can’t help but feel a little concerned.

It’s fun, for sure.

I just wonder if it’s a little too weighted in the defenders' favour.

Sojourn, a hero in Overwatch 2, fires a rocket from a launcher in her arm.

The path snakes from left to right but always continues to rise upwards in a gentle slope.

Aethetically, it’s wonderful, and different, and fascinating.

Thing is, that’s just not enough.

Kiriko, a hero in Overwatch 2, sends her spirit fox bounding out towards the camera.

That Soldier is going down regardless of this small change.

Similarly, Kiriko has received a “nerf” that I really don’t think goes far enough.

These weren’t what made Kitsune Rush powerful!

A smattering of other tweaks add some fairly inoffensive changes to the hero roster.

At least Doomfist has got a decent buff.

Sojourn and Kiriko are still gonna run rampant, despite their meagre nerfs.