But that doesn’t festivities are over!

Below, you’ll find our 24 games of 2023, as voted for by the RPS editorial team.

Our personalRPS Selection Boxesare returning for 2023, celebrating even more games we loved over the last 12 months.

Artwork from Shadow Gambit, Resident Evil 4, Baldur’s Gate 3, Alan Wake 2 and World Of Horror

For now, though, welcome to our 24 Game Of The Year picks for 2023.

Remnant II

Ed: Former RPS vidbud Liam and I used to work together a fair bit.

It was a heady time!

A player faces off against a dog-like alien in Remnant 2.

And we are absolutely smitten with it.

Funny thing is, there aren’t a bucket load of guns to loot like say, Borderlands.

Interesting environments and gunfeel keep things plenty engaging.

An armoured challenger faces off against a bulky, axe-wielder in a fiery hellscape from Remnant 2.

Damn are they inventive.

The boss wasn’t so much an enemy, but a nerve-shredder of a scenario.

Sure, Remnant 2 isn’t without its flaws.

Three players take on a red-eyed, enormous alien in Remnant 2.

In the midst of lots of 120-hour monsters, Remnant 2 is a pleasant surprise.

The Making Of Karateka

Jeremy:The gaming industry is rubbish at chronicling its own history.

They’re all present.

A mockup title screen of Karateka, done by Jordan Mechner before he actually began programming the game.

That’s here too.

What’s next - The Making OfKing’s Quest?

Ultima V?Flashback?

A timeline menu in The Making of Karateka showing the Atari 8-bit version of the game

The possibilities are endless, and I eagerly await them with bated breath.

Neyasnoe

Alice0:It’s your big night out!

You’ve seen so much!

A pixellated fighter kicks their opponent in the head in Karateka Remastered gameplay

Been so many places!

Found so many curiosities as you poked about!

Talked with so many people!

Exploring the night in a Neyasnoe screenshot.

So why does your life feel so empty?

Neyasnoe is a livelier slice of post-Soviet life but not a much cheerier one.

It’s not a cheery game.

Exploring the night in a Neyasnoe screenshot.

It’s exciting to explore as a player but everywhere feels tired and desperate for our character.

It’s an unchanging grimness.

Also, Neyasnoe has a feature I want in every game: auto-dancing.

Exploring the night in a Neyasnoe screenshot.

It has some of the most alarmingly authentic first-person drunkness too, really nailing that feeling of lurching inertia.

Pretty game, too.

Through careful environmental cues and subtle gating, the game steers you towards simple solutions through your orb dips.

Insect lad watches as a strange alien deposits a purple orb in Cocoon.

That’s what I like about Cocoon, I think.

But I don’t think that’s what the game sets out to do.

Unfurling the world is the real treat.

Insect lad runs with a green orb towards a funnel in Cocoon.

It’ll add some nice relaxing energy to your Christmas.

It starts to get confusing if you think too hard about it.

(Yes, that’s one of mine.)

Insect lad pulls an orb connected to a giant hermit crab that’ll act as a bridge in Cocoon.

There’s never been anything quite like this, for my money.

I hope there will be in future.

A selection of player-created cards from a reading in The Cosmic Wheel Sisterhood.

A conversation with a deer-headed old witch in The Cosmic Wheel Sisterhood about events 200 years before.

One of the mini interactive stories you can play in The Cosmic Wheel Sisterhood, recalling a skeleton’s encounter with a cranky old necromancer.