If the keep falls, its game over.

Pretty standard stuff, then, but what sets ORX apart is the random chaos of its build-by-card-tile approach.

You see, until those wall gaps are all plugged and filled, your defences are non-existent.

ORX’s forest map is full of castles, trees and isometric tiles

The other thing governing each run is the health of your treasury.

If those cards dont materialise, though, that two-second drip can suddenly feel like 2000 years.

The great thing, though, is that ORX doesnt just shine during its timer-driven orc raids.

Cover image for YouTube video

A large army of orcs approach numerous castles at night in ORX