That story sparked a couple of thoughts for me.

In the above interview with VGC, Lemay-Comtois doesn’t give the scale of Shadows in kilometres.

Wragg was confused by this, because he had given the characters and buildings realistic proportions.

A temple and obelisks jutting out of a blue river with trees behind and hazy hills and an eagle flying in the foreground. From Assassin’s Creed Origins.

But then he took another look at the vegetation.

“The reason that people thought that you were small was because we made the bushes too big.

The bushes were like, the size of a person, or bigger than a person.

Naoe, the protagonist in Assassin’s Creed Shadows, kneels on the top of a viewpoint on a large tree and looks towards a sunrise over a forest.

So you felt like you were really small.

But nobody says, the bushes are too big, because it’s kind of this subconscious thing.

And then we figured it out and made the bushes smaller, and people stopped saying that.”

Fighting a weird monster in a Dread Delusion screenshot.

You will get meditations on time and the sense of time, on detail and regional differentiation.

And healthy because it’s more fun this way, more surprising, more artful.

And Assassin’s Creed?

A huge wickerman effigy looming over treetops against a sunny blue sky in Atomfall.

A world with a river like that running through it can’t help but make you feel tiny.