That story sparked a couple of thoughts for me.
In the above interview with VGC, Lemay-Comtois doesn’t give the scale of Shadows in kilometres.
Wragg was confused by this, because he had given the characters and buildings realistic proportions.

But then he took another look at the vegetation.
“The reason that people thought that you were small was because we made the bushes too big.
The bushes were like, the size of a person, or bigger than a person.

So you felt like you were really small.
But nobody says, the bushes are too big, because it’s kind of this subconscious thing.
And then we figured it out and made the bushes smaller, and people stopped saying that.”

You will get meditations on time and the sense of time, on detail and regional differentiation.
And healthy because it’s more fun this way, more surprising, more artful.
And Assassin’s Creed?

A world with a river like that running through it can’t help but make you feel tiny.