But I’ve also got some second-hand nostalgia for this 2002action game.
I didn’t play it myself, although I did spectate snippets at a friend’s house.
I have to call out his treachery up top, though.

It’s not actuallythathard.
Maybe this remaster helps with that.
Issen Counters are like parries, but you use the attack button instead of blocking.

What a wild, sorcerous artefact.
It might actually be a superior system to something like Sekiro’s in some ways.
Parrying with the block button usually means a sloppy but safe deflect even if you whiff it.

Here, you have to commit and succeed, or face the consequences.
They did not taste especially fantastic.
Pah, bad bugs.

This is prime Campcom.
The first boss you fight spouts boastful Saturday morning cartoon banter.
Various camera angles conspire to get you crushed by falling rocks.

But let’s back up, because there is a story here.
Somehow, Oda Nobunaga has returned.
He’s brought demons.

Several of those demons are lifted straight fromBerserkbut what isn’t.
So take, for example, Ekei, of ample spear and ample-er gut.
He enjoys either booze or things he can snack on while drinking, like pickled plums.

It all makes for a nourishing design tourism package holiday, if not a rip-roaring videogame entertainathon.
This package can’t and obviously shouldn’t erase some of its notable frustrations.
The real game is often working out which way the edge of a pre-rendered scene will take you.
Neither does it quality-of-lifelessly smooth out some of its more intoxicating peculiarities.
You may consider this an inconvenience.
Perhaps the extra moment of consideration for the contents of my inventory simply provokes more investment.
Maybe it just reminds me of Alone In The Dark.
Either way, I like it.
I could not convince my friend who loved Onimusha to play Resident Evil.
He didn’t like tank controls, despite enjoying this series’s fixed camera angles.