And all the while, the Steam Deck itself has been getting better - considerably so.

Im talking games that would flat be flat-out unsupported one day and running flawlessly the next.

Valve wont work out fixes to such issues overnight, but they can bereleasedovernight once finished.

Aperture Desk Job running on a Steam Deck.

And its not just invisible bug fixes, either.

There have been enough of these changes that Ive stopped keeping count, but heres a partial attempt.

Integer scaling was adding for sharper presentation of retro games.

Cover image for YouTube video

The Steam Store view added a Great on Deck section so its easily to find Steam Deck Verified games.

Waking from quick suspend got faster.

Reconnecting to W-Fi from quick suspend got faster.

Apex Legends being played on a Steam Deck.

The little animation that plays when you quick suspend got cuter.

As is the update that literally just arrived on my Deck as I was writing this section.

Its more secure, and a decent 4G connection will keep latency tolerable.

An Elden Ring cutscene playing on the Steam Deck.

Still, Im sticking with SteamOS, and for the time being Id recommend you do too.

Windows on the Deck has got better, but even on very basic functionality it falls behind SteamOS.

And that shader pre-caching update that smoothed out stuttering inElden Ring?

Apex Legends being played on a Steam Deck, with two pidgeons wandering around in the background.

That relies on SteamOS too, so performance in some games will be flat-out worse on Windows.

Enter the microSD slot, which supports any card that meets the UHS-I standard.

Which is possible, in fairness, even ifValve advise against it.

The Steam Deck running in Desktop Mode.

The Outer Worlds running on the Steam Deck.

A microSD card inside the Steam Deck’s card slot.