Show them something popular likeElden Ringand, despite its grandeur, it might prove too much in all facets.
It’s an easy sell: simple, digestible, ridiculous value.
All of this is to say,One BTN Bossesis from the same school of the easy sell.

The joy of One BTN Bosses is its simplicity.
The format is, at its most basic level, a circle.
You’re a little ship that whizzes around the circle automatically and the boss is at its centre.

As you whizz, you automatically fire pellets at the boss until they drop dead and explode.
If they succeed, you’ll need to restart the level from scratch.
Meanwhile bosses will largely go bullet hell on you, generating plenty of missiles to test your timing.

What’s neat is how things ramp up, as bosses develop interesting methods to spoil your fun.
Large boxes gradually suffocate your space.
Circles appear in a row, exploding in sequence.

Pretty much all of them feel demanding (and definitely frustrating) but rarely, if ever, unfair.
And it’s clever what tools the game gives you to overcome the bosses' expanding weaponry.
And as you earn Grind Points for completing levels, you’ll unlock new abilities.

It’s easier to master the default combo, if I’m honest.
That’s because as you change direction, your ship takes time to get up to full speed.
All of them, of course, increasing in their firepower.

It’s the usual stuff: pick a route, choose from some upgrades, death is permanent.
Nah, I don’t think One BTN Bosses is an absolute belter.
But I do think it’s a good time.