Crikey, that man has a CV and a half.

“I really do feel very satisfied with that game.

That would be great.”

Several warriors do battle in a crypt in Pillars Of Eternity II: Deadfire

“I just think it’s easier to design more intricate combats,” he said.

“I like games with a lot of stats, obviously.

“Other mechanics like penetration, they didn’t fully understand until they played it in turn based.

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“I’ve said before the camera in BG3 which is essentially the Divinity Original Sin 2 camera.

I don’t prefer that because I like designing for a specific perspective.

“I think you could do that with a scripted camera in 3D,” he went on.

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“I think that would be super cool.

I think that’s the thing.

For me, most of the problems I have with BG3 have to do with the interface.

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It’s definitely worth reading the full thing.

Obsidian’s current projects includedon’t-call-it-a-Skyrim-cloneAvowed, whichbegan life as a co-op RPG but soon pivoted to single player.