It’s safe up here

Ah, what a pickle Ive gotten myself into.

Its an absolute gherkin, I tell you.

Still, the pipe wont last forever - this is videogame steel, the crumbliest steel there is.

A promotional screenshot showing a group fighting zombies in No More Room In Hell 2.

Thank godNo More Room In Hell 2doesnt bother with the hunger or rest parts of thesurvivalequation.

I can, in theory, stay on this table forever.

I bet youre wondering how I got here, smugly trivialising the otherwise excellently tense horror atmosphere.

Cover image for YouTube video

So was I, actually.

Sensing a bit of a theme here, actually (the theme is bowels).

Or maybe not, as it happens.

Hiding on a table from zombies in No More Room In Hell 2.

“This is not a game about killing zombies,” says game director Leif Walter.

Its just, well, Ive got this gun in my hand, Leif.

Your team worked hard on this gun, right?

A zombie pretending to be asleep in No More Room In Hell 2.

It feels rude of me not to test it out just a little.

Youve clearly underestimated my ability to identify which part of a zombie is the head, Torn Banner.

Flash forward to about five of them munching my face off.

Oh, itsnota game about killing zombies.

Eight-player “co-opwith consequences,” is how Torn Banner describe this one.

Theyre aiming for a “classic horror film experience” rather than any sort of power fantasy.

Die just the once, though, and youll have to create a new one.

Dont want to die?

A common perspective Im sympathetic to.

Theres a way around that, actually.

“What were really excited about,” says Walter, “is our take on the core formula.

Even though it’s eight-player co-op, youre not all going to start together.

Walter mentions a compass, and its ability to show you other player markers in 3D space.

I cant test this, because I missed it, and now the build isnt available.

All I can do is longingly gaze at the compassin this gameplay snippet, wondering what might have been.

And also stuck on top of a table, as you know.

I eventually thin the horde and jump down.

The pipe has a hefty swipe to it, and a nice push for crowd control.

Shut down a toxic gas leak, or restore a radio broadcast.

Once sorted, youll be able to secure equipment caches to help you and your team.

Again, though, I must reiterate: zombies.

The relief of finding a store or a campfire is soon tempered, too.

Thats where the zombies are.

Going inside at all, I quickly learned, is an act of calculated risk.

Even a seemingly abandoned location can soon turn nasty.

For being brainless, decomposing idiots, these zombos are good at hiding.

You do have one last Hail Mary once downed: an injector than can bring you back to life.

I think Torn Banner have achieved exactly what they were going for, in this regard at least.

It doesnt take long for me to start taking every action very seriously.

I move slowly and cautiously.

When I do have to fire off a few rounds, I feel like Ive already lost.

Thousands of lives will be lost if you cant get this under control!

he warns, urging me towards the power plant at the centre of the map.

Thing is, Elias, this table is really safe.

Im starting to really enjoy it up here.

The zombies keep swiping at me.

I simply do not wish to leave my flatpack kingdom.

I fear Ive said too much already, really.