Towers used to be all the rage among the open-worldly, particularly when coupled with region-based design.
But tower-climbing’s Ubiquity has inevitably bred contempt.
I’ve mocked towers, radio masts and the like myself in many reviews of Ubiworlds from the 2010s.

you better “synchronise” because this isn’t actually a historical simulation.
It’s a simulation of a historical simulation.
Climbing towers in Assassin’s Creed is one of the major ways you synchronise.

Synchronise, and the view launches outward, mimicking the disturbed eagle’s flight around the tower.
So in a sense, when you climb to the synchronisation point you are Altair synchronising with al-tair.
You are performing the poetics of Altair’s name, reconciling the assassin with his archetype.

You are doing all this, again, as Desmond synchronising with Altair.
Those haystacks are, of course, the hidden heroes of the AssCreed tower loop.
To be fair, one early scenedoesfeature a leap of faith ending in disaster.

I dont think the forthcomingAssassins Creed Shadowsor any other contemporary Ubiworld has much appetite for such shenanigans.