There are no nice dreams here!
Only procedurally generated journeys into a hellscape that get tougher the more often you go beddy-byes.
But in a way you’ve got to give it to the nightmares, because they’re pretty cool.

There’s a wasp queen’s head that spits clouds of wasps like a witch at a talent show.
Railguns topple skeletons like bowling balls in a doctor’s surgery.
Genuinely, the variety is off the chain.

Speaking of chains, there’s a flail.
Also books that summon your own skeleton army.
They spring out of chests or enemies you down.

You’ll need to jump across tiny ledges, avoid spikes, and flame traps.
Not quite on par with flying in a lucid dream, but hey ho.
There’s a lot of that early on.

But as you reap, you also visit moody towns and sulfuric mines.
Neon green sewers and a city with cold industrial sectors.
Of course, reaping means something else too: sowing.
Some levels are just generated more tricky than others.
Waiting for strings of code to align in your favour can be quite frustrating, to say the least.
And experiencing the frustration of a nightmare that won’t budge shines a spotlight on an empty space.
It feels like there’s a connective tissue missing between life and death here.
As it is, the choice of framing feels like nothing much more than edgy wrapping paper.