Straight off the production line are fixes to crashes, as well as enemy pals getting stuck in walls.
Breeding also becomes easier, with the removal of some annoying flourishes.
There’s alotmore and it gets progressively sillier.

And those enemy pals getting stuck in walls?
That was thanks to terrain caging them after charge attacks.
What will come as a relief to many is changes topal breeding.
Elsewhere, there are lots of changes to pals being massive idiots.
They won’t be on the verge of death because of “unexplained falling damage”.
They won’t just… randomly float (boo).
And they can now climb stairs to farms built on a second floor.
In Katharine’searly access review, she thinks thatPalworldis undeniably compulsive as a checklist ticker.
As of this patch, it’s a lot easier to tick those checks.