Oh, and they’ve made the continue button “sexier”.
Look, don’t ask me, I just work here.
With 10,515 user reviews now published, the consensus scorecurrently stands at Mixed.

The game has sold well, however, or at least, well enough for publisher CI Games.
Other players are finding the games balancing uneven - a few are drawing comparisons withDark Souls 2at launch.
Heres our ownLords of the Fallen reviewwith Eds account of the highs and lows.
Fixed a crash that could occur when the GameThread timed out waiting for RenderThread after 120 seconds.
A failsafe has been added to prevent an access violation crash in DirectX.
The suspicion is that the RHI texture is deleted before FD3D12DynamicRHI::RHIAsyncCreateTexture2D returns.
Fixed a very rare crash that occurred when continuously hitting walls.
Occasionally, the wall would take revenge and crash your game.
Optimization
The 4000 books on the shelves at Bramis Castle now lack collision to reduce memory usage.
It was gardening day on the Fief, and several trees have been optimized.
Certain UI textures have been optimized to load more quickly and reduce their VRAM usage.
Now it only triggers once as intended.
AI
Fixed enemies that could sometimes be spawned in a T-pose at the lower part of the manse.
Quests
In one of the character’s quests, there was a big door that would disappear.
Collision
Collisions on some umbral platforms in the cistern have been fixed to improve the navigation of certain enemies.
On the Fief, during our gardening day, we’ve improved trees that needed better collision detection.
We’ve covered a ground hole in Pilgrim’s Perch that was causing players to fall through it.
It wasn’t visible enough and felt unfair.
The Exclusive Section of the Collector’s Edition now has a specific song.
Steam Deck
We’ve identified the issue causing the game to crash on Steam Deck in the latest builds.
We have a fix, and as soon as it passes QA, we’ll publish it tomorrow.