It garneredan estimated $136 millionin January.

So naturally, it’s time to start laying people off.

Just not so much the people working on it.

Magneto in Marvel Rivals telepathically swings his purple sword towards the camera.

“This is such a weird industry…” Sasser wrote ina LinkedIn postlast night.

In that post, Sasser named McGee as one of the departing team members.

Burrows hasannouncedthe loss of his job separately.

The cutbacks appear to be part of worldwide cost-cutting at NetEase, who are headquartered in China.

Last November, theypulled funding for Worlds Untold, the studio co-founded by formerMass Effectdeveloper Mac Walters.

And just this week, we learned oflayoffsat Liquid Swords, founded by formerJust Causecreative director Christofer Sundberg.

Still, going after Marvel Rivals seems absolutely perverse.

They will be treating those affected “confidentially and respectfully”.

“We are investing more, not less, into the evolution and growth of this game.

“Companies invested too much, including ourselves,” he toldVentureBeat.

“Then we had to face reality and make adjustments.”

Ah, that word ‘adjustment’ again.

Thankfully, Marvel Rivals is here to clear things up.