Its perdition with extra steps, then, but is it any fun?
Dear reader,Neon Whitekicks ass.
The challenge comes from balancing offense and traversal in a thrilling economy of speed.

This emphasis on speed means that even small mistakes can cost you dearly.
Thankfully, a quick tap of the F key restarts the level from the beginning if you mess up.
I ended up tapping F quite a lot.

In addition, replay ghosts and shortcut hints help to shave precious seconds off the clock.
This wouldnt work nearly as well if the levels werent an absolute joy to blitz through.
Clearing a level for the first time unlocks the ability to find a secret gift on a subsequent run.

I always went back for these because they proved to be fun little puzzles in their own right.
This leads us back to the aforementioned loveable doofuses.
While Neon White is first and foremost a slick speedrunning affair, the game also has social sim elements.

My favorite part about the relationship system, however, are the side quests.
Build up enough clout with a character and theyll offer you a side quest.
Side quests are unique courses themed after the character issuing them, with new special rules.
Some side quests see your Soul Card abilities disabled, others have you escaping literal death traps.
Completing these quests offers more insight into that characters background and their role in the central mystery.
The only bad thing I can say about Neon White is that I wish there were more of it.
I would have loved a level editor or workshop support where users could create and upload their own tracks.
I suppose thats a testament to the quality of whats already there.
Neon White is a solid, speedy romp polished to a mirror sheen and oozing with style.
I think Im gonna go try for a new best time again.