The most important of those questions is: “which missiles, exactly?”
The least deadly varieties take their targeting information from the ship that fired them.
Changing direction is very effective given reasonable timing.

But every so often, you read the horrible word “hybrids”.
There are two things that can stop a hybrid.
Firstly, laser turrets.

And secondly, another missile, providing it’s launched well before the hybrid’s sprinting phase.
It’s lovely to witness.
I’m picking apart all these details in hindsight, flashback by flashback.

Fleet Command can feel absolutely overwhelming.
But if you’re any kind of naval tactics nerd, Fleet Command is fascinating to think about.
you might keep track of it all on the dev’spublic trello.

Launched in February 2022, the game will spend “up to two years” in early access.
It already has apretty prosperous modding scene.
For one thing, there’s the question of spreading out your damage.

Every ship in Fleet Command is a 3D arrangement of components and armour-plating.
When you come under fire, the components on that side get hit first.
So what you want to do instead is “angle-tank”.
Still, the components on that side will still take a beating.
The comms systems that allow ships to receive orders, for instance, or the power reactor.
It’s a lot, isn’t it?
Again, it can be absolutely overwhelming.
But it’s never brutally so.
Look at the delicacy and obvious delight with which all these moving parts have been put together.