Choo choo, next stop: San Francisco!

It all makes sense!

It’s a mixed bag, is what I’m saying.

Rose talking to Nancy about rennovations in Nancy Drew: Message In A Haunted Mansion

I’ve maybe buried the lede on what Nancy is up to here.

I liked a bunch of them and hated a bunch of others, especially one involving a safe lock.

That’s par for the course.

Confronting Abby that she’s faked hauntings in Nancy Drew: Message In A Haunted Mansion

Also, there is a bar in the basement.

Which doesn’t seem usual for a regular home that was not a hotel.

A note is pushed under Nancy’s door telling her to leave.

A secret door opened in a library bookshelf in Nancy Drew: Message In A Haunted Mansion

As Sudden Timed Life-Or-Death Situations go, it’s a step down from an IED in a tape player.

It’s not even really aimed at our Nance.

There are no secondary locations, and you’re just tooling around the place.

A diary entry in cursive handwriting in Nancy Drew: Message In A Haunted Mansion

I loved that alarm clock, dammit.

The more manageable scope helps with the other, more 90s restrictions of the game.

You do have a kind of quest log this time, though!

Although it’s a briefly updated notebook you keep in your suitcase in your room.

You must manually unlock the suitcase every time, of course.

Not a turd, because it’s notterrible, but Haunted Mansion is definitely my least favourite so far.

But that’s okay, because we still have loads of these to go.