At the time of writing, there have been 339 published on Steam this year according toSteamDB.
There is ample evidence of a Covid gaming boom brought on by stay-at-home social distancing measures.
According to one study, video game usagepeaked worldwide at 2.7 billion people in 2020.

The UK video games market alonemade a record 7.16 billion in 2021.
How can smaller developers and publishers thrive in such a crowded, precarious commercial environment?
As such, Nacon feel they need to spend more on projects these days to meet expectations.
Nacon have had mixed success at targeting those niches.