Real-time movement and exploration?
These are firmly pre-rendered worlds, just like Grandpappy Atrus used to bake.
Indeed, Neyyah is comparable enough to Cyan’s 90s pixel-hunters that it could almost be a fan remake.

Look forward to: puzzles involving rusty levers, and many traces of ancient civilisations.
Just because it’s a game of static landscapes doesn’t mean it ain’t got graphics controls.
you’re free to expect a range of scene transition options, and a couple of storytelling modes.

It’s all of a piece with MicroProse’s old-is-new ethos.