Pretty much every feature and idea from every successful town simulator has come along for the ride.

The town ticks along in a fast-moving day-night cycle.

Theres just a whole lot going on all of the time in My Time At Sandrock.

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Its a relentlessly busy game if you have a go at take on too much.

That dogged adherence to well-worn town simulator tropes is one of My Time At Sandrocks few drawbacks.

Its formulaic, sure, but the formula is good.

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Once you upgrade your machines you could start to create work orders using queues.

Also, about ten hours in, somebody gives you a gun.

My Time At Sandrock isStardew Valleywith a gun.

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Oh yes, thats the life for me.

Take me there now.

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