Perhaps they’re gracefullydevouring a seal’s carcass, or moving to escape a lethaldescending finger of ice.
Look, I’m quite a morbid guy, but ‘beauty of nature’ and all that.
(Here isa link, in case you’re free to’t see the video embed.)

We could do with this kind of thing in Bethesda games.
“Haha, that’s an NPC behaviour I made!”
“They choose what they pick based on the value of the item and their social status.
That’s why nobles might ignore cheap items, but beggars will pick them up.”
Papso also has some insights in that tweet thread about roads-not-taken.
Imagine somebody nicking your favourite boots early on, and flogging them over the black market.
A few dozen hours later, you spy somebody else innocently wearing them while traversing a mountain pass.
There’s probably a simulation that does this?
Right now, I can think only of how dwarves claim items for their own use inDwarf Fortress.