I’d rather pick a thousand more locks in Oblivion than hack another Pipemania computer terminal inBioShock.
EnterMuseum Of Mechanics: Lockpicking, a curated, playable exhibition of lockpicking minigames throughout the history of videogames.
It’s now available via Steam, with a bunch of new additions sincewe last wrote about it.

As an exhibition, its first rate.
A lot of games have come up with their own take on lockpicking, it turns out.
Each minigame is also paired with an analysis “from a professional game designer.”

Nordhagen also previously worked at Fullbright on Gone Home, and before that on BioShock 2 at Irrational.
If you grab itfrom Steam, it costs 6.47/7.37.
Given the structure of the name, I hope we see future Museum Of Mechanics games.
Although this begs the question: what game mechanics deserve their own exhibition?
I vote for inventory management.