Mullet Mad Jack’s setup is simple and silly, taking place in a 90s anime-inspired retro-future.

Robot billionaires rule the world and must feed a superbeing AI who’ll die unless kept alive by dopamine.

There’s a catch, though.

Jack aims a revolver at an enemy in Mullet Mad Jack.

In your right hand is a revolver, capable of exacting the most basic death on the earliest robo-grunts.

Then you charge - you just fully motor through corridors.

Aside from time-saving headshots, you’re rewarded for kicking baddies into electrical hazards or blending them in fans.

Jack blasts an enemy with a railgun in Mullet Mad Jack.

One thing, though, is that you start to notice the upgrades give off an illusion of choice.

So, in a sense, they all die fast and it doesn’t matter all that much!

Still, that’s a small gripe of mine in an otherwise fun and frantic FPS.

Jack chooses between three upgrades in Mullet Mad Jack.

Mullets are very much in.

This review is based on a review build of the game provided by the developer.