Roamin lesionary
Mount & Blade 2 Colon Bannerlordis disappointing.
I’m not saying it’s bad.
to break down and recombine spare swords.

You cant equip your army, even though that was in the very ropeyFreeman.
The end result is another axe in a game where you’ll discard hundreds of them.
But the AI still cannot handle it.

The maps are a mere backdrop.
Lead them directly to the gate and hit it, and they’ll dutifully watch.
Tell them to charge and they’ll leave to climb an exposed ladder.

It’s similar in battles.
Shield walls will let horse archers repeatedly shoot them in the back to fixate on one person.
They sometimes switch targets, but have no situational awareness or concept of others.

Then there’s “roguery”, a new skill meant for criminal antics.
Beyond that the differences are superficial.
Roguery makes recruiting bandits easier, but most upgrade into regular troops anyway, making it pointless.

Bandits can raid caravans, which is fun, but you’ll do that during war anyway.
Each side job punch in repeats its unvarying script, until you’ll probably stop bothering.
Contextualisation of information is another weak point.

You getconstantunfilterable, unlogged notifications but can’t quickly see who’s at war.
Jobs that name a destination won’t show you where it is until accepted.
A caravan escort offer won’t tell you where it’s going.

When you accept, it spawns an army programmed to intercept the caravan.
Companions can form parties or do side jobs if that’s your thing.
you might execute captured lords to make everyone hate you.

you might buy a brewery if you want to ask your employees what a brewery is.
At one point, I stumbled across a king, who made me a lord.
I captured two castles and a town, and his council gave them all to me as fiefs.
After this he and his lords hated me, but voted for me anyway.
Form your own and it’s possible for you to’t even choose its starting policies.
Bannerlord’s leveling system is dull.
Leveling gives one focus point, which instead of directly raising skills raises their cap and rate of increase.
It’s miserly and makes gaining a level utterly underwhelming.
Every third level gives an attribute point, which marginally raises three caps.
There’s little to say except some esoteric complaints like all the worthwhile scouting perks being mutually exclusive.
Itisthe game, at heart, and despite everything, it’s salvaged by those battles.
Zapping someone from horseback feels terrific, hacking someone off his horse is still an unrivalled game experience.
You get to arrange your troops at the start, and companions can independently lead formations.
I still enjoy Bannerlord because there’s nothing else doing those open world battles.