For decades this series has embraced its love of brainless ultraviolence and childish storytelling.

If Mortal Kombat 1 can be praised for anything, it is unwavering kommitment to the bit.

First off, don’t flip out.

Baraka and Ashrah square off in a jungle at the start of a fight in Mortal Kombat 1

The fighting itself is still decent.

In true 2D fighter form it encourages a versatility of violence with a limited palette.

And Mortal Kombat 1 still delivers in this regard.

Scorpion shoots a fireball at Sub-Zero in a fight in Mortal Kombat 1

Whether it delivers that sensation as finely as its predecessor is another matter.

The idea isn’t new to fighting games, but it is at least well-implemented here.

Online fights are still the purest distillation of the game’s juice.

Reptile lashes an enemy in a fight in Mortal Kombat 1

In short: I lost a lot, yet did not stop.

Even for me there were noticeable stutters every few seconds during story cinematics, alongside a certain fuzziness.

This is PC gaming after all.

Sub-Zero is attacked by Nitara in a rainy battle in Mortal Kombat 1

Consider this a friendly caution.

In any case, that’s the least of the singleplayer story’s problems.

Liu Kang is now a god and he has reinvented the universe.

Characters in Mortal Kombat 1’s story mode discuss how they’ve made a multiverse happen

But not that much.

Kase in point:

“I never thought that-”

“That’s your problem, Mileena!

You never think!”

Scorpion attacks Havik in Mortal Kombat 1

He doesn’t need to make a weak quip in every scene.

Less a reboot, more a pseudoboot.

“Two timelines…” worries one of the heroes.

“Never in a billion lifetimes have I seen this.”

Unfortunately, anyone who has been to the cinema in the last ten years cannot say the same.

But look at me, getting upset about a fighting game’s story mode.

That it takes nothing seriously is both a weakness and a strength.

It means the dialogue and characterisation isn’t very thoughtful, sure.

(Warning: here be spoilers).

There are other things I admire about this installment.

The background environments are vibrant and filled with detail, for example.

There’s a tea house where seated bystanders scuttle away when the fight comes close to them.

Treasure vaults filled with gleaming gold.

A laboratory with a wretched experimental fleshdude, who watches you sadly as you fight.

In short: good fightin', rushed writin'.

A totally acceptable (akkceptable?)

follow-up, provided the online kombatants follow through.

This review is based on a review build of the game provided by publishers Warner Bros Games.