It makes me feel like I’m being asked to rejoice in the act of customising a giftbox.
The stuff about being “player-centric” is just the usual dead-eyed marketing.
Still, Idowish it would go away.

In the video, Paramo offers a longer breakdown of the game’s first-person battling and progression.
“Pillars has classes,” Paramo explains.
They can kind of mix and match between different abilities.

So it’s possible for you to get some, it’s possible for you to achieve some variety.
The weapon/ability combinations themselves don’t sound mind-blowing, but perhaps they’re just the tip of the iceberg.
you might dual-wield wands, for maximum homing anti-armour damage.
Companions bring their own playstyles: a tank with a taunt ability, for instance.
All of which sounds… promising enough?