It’s almost great!
After having fun inFae Farmrecently, this week I’ve been takingMoonstone Islandfor a spin.
After a few scant hours I think I sort of… like it…?

But I also have some problems with it.
The capital M Moonstone Island is where the little village is.
The idea is that you’re now the local alchemist, and brew potions to improve everyone’s lives.

They hold unique plants and, crucially, one moonstone each.
These you need for crafting story-relevant or otherwise necessary items, like the aforementioned broom.
you could’t avoid the islands, is my point, even early on.

This is cool, and supplemented by frequently finding treasure maps leading to goodies on the islands.
It makes it feel bespoke.
But this is also a noticeable point of tension.

These islands are full of Spirits, appearing and disappearing and stomping about seemingly at random.
My MVP is a slime called a Coolslime, and it is wearing a cap backwards.
You get what you get when you get it.
So you grow to sort of resent it quite quickly - even though the combat itself isn’t bad.
These all cost energy to play in a battle.
It’s simple, but effective.
On the other hand, the crafty life sim stuff is way easier to engage with.
But engaging with all that stuff requires you do more of the unwieldy other half of things.
Thing is, in Pokemon Yellow I wasn’t trying to increase the size of my crop field.
Get out of the way!
Get out of the bastard way!