This leads to a fun new mechanic you’re able to take advantage of.
Read on to learn more.
Before you talk to Rosso, resupply and upgrade your gear.

Speaking with him will complete Born from the Flame and send you right into another hunt.
The upcoming fight has an uncommon status effect, Defense Down.
You’ll need any item that can increase your defence to remove it.

Examples include Adamant Seeds, Armorskin, Armor Ammo, etc.
You may have also noticed after completingthe previous chapterthat you’ve unlocked decorations at Gemma.
While you may not have any slots yet, Gemma will give you a Shockproof Jewel decoration.

This prevents interrupting friends when hitting them and vice versa.
For example, when they swipe down at you, the floor will explode, creating a crystal wall.
This is a new side effect that manynew monsterswill have.

The trick is to hit these crystal walls with elemental attacks or slinger ammo to make them explode.
This creates a fun chain reaction that can deal massive damage.
If you ever hear a loud high-pitched ringing sound, an attack with an explosive blast is incoming.

This can be an explosive slam downward or a blast in a straight path towards you.
However, I’ve fought many monsters like this and the wounds don’t seem to regenerate quickly.
While I’m sure they do regenerate, it doesn’t seem to be fast.
![A Monster Hunter Wilds screenshot zoomed in on a Rathalos with [???] next to their name as they pulsate with electric energy.](https://assetsio.gnwcdn.com/Monster-Hunter-Wilds-Chapter-3-1-5.jpg?width=690&quality=70&format=jpg&auto=webp)
You may have noticed after your hunt that you gained Mystery Orbs that were then appraised into decorations.
If you have slots on your gear confirm you know that there are both weapon and armor decorations.
Before leaving camp, resupply your items to prepare.

I’d recommend bringing Antidotes, Nulberries, and the usual helpful items like Flash Pods and traps.
If you don’t have a ranged weapon, definitely ensure you have Flash Pods.
Once you’re ready to depart, speak with Nata and embark on a short trip.

After about a minute, a cutscene will trigger the next encounter.
Tips for the Rathalos [???]
Alongside those explosions are the same crystal walls we blew up previously using elemental attacks.

venture to watch your environment for slinger ammo and any other useful hazards.
Unlike the Doshaguma, however, the Rathalos will have a go at blow up their crystal walls.
They have a few fire attacks that can cause the walls to explode.
Therefore, avoid these attacks and any inflamed crystal walls.
Aside from the crystal walls, your main issue may be the Rathalos' flight.
This of course depends on your weapon, as some are more suited to dealing with flying monsters.
Fortunately, you’re free to use Flash Pods to knock them down and deal damage.
Which also gives you an opportunity to use traps, too.
But, you might also make a run at break their wings to potentially impact their flying.
During this moment, they’re draining energy from the floor and are vulnerable.
Similar to previous objectives, speaking with Tasheen will place you into another hunt.
ensure you resupply and get ready before leaving.
This upcoming fight is tough, but it’s only a repel hunt so it’s a little easier.
You’ll still want to upgrade your gear and prepare as much as you’re able to.
I recommend bringing Nulberries, Armorskin potions, and Demondrug potions.
And if you want extra damage on top of that, use the Dragon element.
This works for healing, sharpening, and using any other items.
When fighting Arkveld, I recommend targeting the chainblades that they whip around.
These are a weak point that you’re able to break to make your life a little easier.
It’s not always easy, but there are occasional vulnerable moments where Arkveld leaves them out.
This attack doesn’t give you much time to attack but you’ll find similar opportunities.
One really good moment is when Arkveld slams both chainblades down the centre.
As long as you don’t get hit, you’ll have plenty of time to hit them.
Despite being stuck in a small area, there are sources of slinger ammo to grab.
If you don’t already know, use them to shoot the crystal walls.
When this occurs, get out of the way as quickly as you might.
And then at worst, the fight becomes a case of trial and error while healing.
This forces you to notice vulnerable moments and as always, break wounds!
Once you’ve repelled the Guardian Arkveld, Chapter 3-1 is complete.
Continue onto theChapter 3-2Monster Hunter Wilds walkthrough for more guidance.
Or you might return to thewalkthrough hubfor many of our guides.