You’ll get to fight two new monsters in this sub-chapter.

I recommend using your map to fast travel there quickly.

Useful items to bring with you include Antidotes, Energy Drinks, and Cleansers.

A Monster Hunter Wilds screenshot showing the hunter and three others looking at an icy tunnel in the distance.

Before your next fight, you’ll have access to a camp, but not Gemma for upgrading.

Therefore, confirm your gear is ready before continuing.

You’ll then learn about using Hot Drinks or Heatmantle Bugs to deal with the cold conditions.

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Once you’re ready, hop on your Seikret and travel deeper into the area.

Eventually, you’ll hear a voice speaking in the distance.

For example, they shoot web balls that temporarily stun you.

A Monster Hunter Wilds screenshot showing the Nerscylla spider monster upside-down hanging from the ceiling while spinning a Lynian creature into a ball.

Or if you see them extend their two pincers, get out of the way before they poison you.

But that’s not all, they can even put you to sleep as well.

Nerscylla can also charge at you through the air or swing from the ceiling towards you.

A Monster Hunter Wilds screenshot of the Lyninan character Rove with a large pointy hat on.

Once you get into their lair, the swing attack can lead to them falling and becoming vulnerable.

But, they can intentionally go under the webbed floor to attack you from beneath.

If you want to prioritise their weak point, you’ll have to aim for their pincers.

A Monster Hunter Wilds screenshot showing a long flying Hirabami monster with shades of purple around their head and a long tail hanging below.

Or you’re free to burn their back and make it vulnerable to thunder damage.

However, this makes their back no longer vulnerable to fire.

confirm you don’t forget to save the Bound Lynian when Nerscylla flees the area.

Anti-climatically, they’ll run off and you’re able to continue your hunt.

Despite the objective telling you to finish your preparations, you’ll have another opportunity to get ready.

Continue progressing until you make it to the next Pop-up Camp location.

Once you finish speaking with the Avis Unit and resting, you might upgrade your gear with Gemma.

Afterwards, resupply your potions, grab Cleanser, Dung Pods, and Flash Pods too.

Fortunately, this next fight doesn’t have as many status effects as the last.

This is why I recommended bringing Flash Pods, even though you will come across Flash Flies too.

In addition to Flash Flies, the second area the Hirabami goes to will have Vespoids.

you could take them out to get Para Pods, which are great for paralysing a flying Hirabami.

The main attack I’d watch out for is their projectiles, which are similar to the Nerscylla.

Instead of webbing you, you’ll get Frostblight, which also requires Cleanser to remove.

Anytime a monster stuns you, it’s always a risk that they follow up with a painful attack.

With that said, the Hirabami’s mouth becomes a temporary wound point after spitting.

Once your Hirabami hunt is over, you’re done with Hopes of Home and Chapter 2-3.

Continue to theChapter 2-4Monster Hunter Wilds walkthrough for more help.

Or you’ve got the option to return to thewalkthrough hubfor many of our guides.