In theory, these are great developments.

Sadly, there are two problems.

This isnt how frame generation is supposed to be used, at all.

A man and woman look at the camera with peturbed faces in the Monster Hunter Wilds benchmark tool.

Which, in terms of ‘real’ frames, it is.

MHWs benchmark tool shows this in action.

Which, again, puts it beyond the feasible help of frame generation.

Looking out over a grassy plain in the Monster Hunter Wilds benchmark tool.

Make that 110fps with frame gen too, though it doesnt look likeDLSS 4s Multi Frame Generationis supported.

A cozy settlement in the Monster Hunter Wilds benchmark tool.