This wasnt a bad thing, mind.
More importantly, early-game Monsters felt a little more forgiving.
Sunbreak is hard, basically.

But not too hard.
The story of Sunbreak is… fine?
Think of, like, a stereotypical English knight.

Thats 90% of Sunbreaks cast.
Still, youre not going to play Sunbreak for the story, are you?
Youre here for the monsters, and Sunbreaks menagerie of new beasties is top-notch.

The lords, in particular, are a notable highlight.
Meanwhile, Lunagaron and Malzeno are more easily identifiable as a werewolf and a Dracula respectively.
Saying that, dont expect your time with Sunbreak to be all about this new stuff.

Ill admit, if I have to hunt one more Almudron Im going to become the Joker.
Still, the joy here is to be found in that master rank difficulty.
Hunts in Rise have never been more dynamic or exciting as they are here, basically.

I will say, though, that the game is tough but not overly so.
I do wonder how Monster Hunter veterans will fare in comparison.
Besides, the best bit of Monster Hunter is, you know, hunting the monsters.

Im glad Capcom leaned into that a little more this time around.
So, I guess Sunbreak is maybe a little less grand than I expected?
The true appeal, really, lies in that advanced difficulty.
Still, I liked Sunbreak a hell of a lot.
With Sunbreak, Rise feels complete.