Frankenstein’s Monster Hunter
Seregios can get stuffed.
Sunbreaks new master rank quests arent messing around, basically.
I was able to hunt two beasties during my time with the game.

New to the expansion, Lunagaron is an ice wolf with a massive health pool and even bigger claws.
Our battle was as arduous and as thrilling as youd expect from a late-game mission.
Battered and bruised, the beast eventually retired to its underground lair.

How apt, that this would be the place that hosted our final encounter.
Maybe next time, Lunagaron.
Despite the disappointing outcome, the mission was an exceptional introduction to what Sunbreak has in store.

Malzeno is positively vampiric, its wings and plumage creating a silhouette that resembles a cartoon Dracula.
The hulking ape-like Garangolm brings to mind Frankenstein’s monster, albeit with fewer bolts and more moss.
Its been a while though, to be fair.

Its hard to convey just how much this changes the rhythm and flow of combat.
Its noDevil May Cry, but its a marked improvement.
Sunbreak is full of little additions like this.
Tiny tweaks that help smooth off a couple of Monster Hunters long-standing pointy edges.
Seregios related blunders aside, I really enjoyed my time with Sunbreak.
Switch Skill Swap is a genuine game-changer while new monsters are sure to offer fresh challenges for returning players.
Perhaps Rise, but better!
is a more apt definition.
I really do hate Sergios though.
My life will not know peace until I can craft its rubbish scales into a lovely piece of armour.
Note: This preview is based on the Nintendo Switch version of the game.
All screenshots have been taken from the PC build of Sunbreak via b-roll provided to us by CAPCOM.