Taking the Scoutflies for a walk
Monster Hunter Wildsis the fastest-selling game in Capcom’s history.
I’m grateful for the pop-out damage numerals, which remind me that it’s all just for show.
I absolutely hate the Scoutflies.

So much for the “hunting” bit.
I think a lot about the whetstone, for example.
The effect is to make sharpening a weapon so easy that sharpening a weapon starts to feel pointless.

Just do away with whetstones, Capcom!
Or recommit to them.
Don’t half-and-half your innovations.

For me, this kind of indecisiveness saturates the design of Wilds.
Later Monster Hunters seem to want to shed the clank entirely, but can’t decide how.
Again, I wonder if I’m being contrarian.

I will also say that, in some sense, I consider Monster Hunter’s contradictions advantageous.
Perhaps in that respect, Monster Hunter should remain self-divided.
It’s a site in which to explore our own hypocrisy.
Still, I could really do without the Scoutflies.