Taking the Scoutflies for a walk

Monster Hunter Wildsis the fastest-selling game in Capcom’s history.

I’m grateful for the pop-out damage numerals, which remind me that it’s all just for show.

I absolutely hate the Scoutflies.

The Hunter and Olivia run into the fray alongside a bunch of Palicos in Monster Hunter Wilds.

So much for the “hunting” bit.

I think a lot about the whetstone, for example.

The effect is to make sharpening a weapon so easy that sharpening a weapon starts to feel pointless.

Rey Dau, a large monster in Monster Hunter Wilds, roars at the player hunter.

Just do away with whetstones, Capcom!

Or recommit to them.

Don’t half-and-half your innovations.

A hunter with a shield and lance fights off a Doshaguma in a Power Clash in Monster Hunter Wilds.

For me, this kind of indecisiveness saturates the design of Wilds.

Later Monster Hunters seem to want to shed the clank entirely, but can’t decide how.

Again, I wonder if I’m being contrarian.

The weapon crafting screen in Monster Hunter Wilds, with the War Conga selected in the weapon tree.

I will also say that, in some sense, I consider Monster Hunter’s contradictions advantageous.

Perhaps in that respect, Monster Hunter should remain self-divided.

It’s a site in which to explore our own hypocrisy.

Still, I could really do without the Scoutflies.