“It’s like, ‘No, you’re free to’t do that.
You’ve got to earn your guns in shooters.’
Or ‘You’ve got to have fairness of guns.’
It’s a fiddly business.
“And in Fallout, the perk usually has a good side and a bad side of the coin.
And that also helped define the game and set it apart from the games at the time.”
“Is there anything we could do to make Team Deathmatch something we want to play too?'
There’s a little bit of stakes there.”
It’s a good interview, and also one that gives me a sense of alternate-history vertigo.
Again, imagine a videogames industry without the concept of multiplayer progression.
I almost find it easier to imagine a Call of Duty game with no guns at all.