But will it have enough depth to keep players interested?

There’s always been something quite comforting about loading into a brand newMinecraftworld.

Dropping into that first forest, punching that first tree…

A battle takes place outside a Nether Portal in Minecraft Legends.

It’s a promise of all the myriad adventures to come.

It began as any normal game of Minecraft world - with gathering resources.

This movement to simplification and automation extends to building.

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Like Minecraft, building is one of the core aspects of Minecraft Legends.

Your overall aim being to repel the piglins, you must split your time between attack and defence.

Destroying them will gain you precious prismarine that you might use for upgrades back home.

The player in Minecraft Legends rides about the outskirts of a friendly base, surrounded by allied golem minions.

This part of the game looks like pure joy.

Minecraft Legends is effortlessly charming, and the landscapes look gorgeous.

Where the RTS portion of the game comes into play is in the summoning of allied mobs.

The player in Minecraft Legends fights a group of piglins outside an outpost on some red rocky terrain.

In this regard, Minecraft Legends is similar to older games likeBrutal LegendorOverlord.

Come at me, you cowards.

It all comes down to the depth of the game and its strategies.

The player in Minecraft Legends raises their flag to rally nearby minions.

Will this be the case in Minecraft Legends?

I honestly don’t yet know.