The second game, Daymare: 1994 Sandcastle,launches today.
The washed-out, cadaver-on-concrete set dressing?
The gimmicky ice-gun and scanner mode puzzles?

The not-so-subtle undertones of Monolith and Midway?
Characters with big glowy gadgets on their backs, so you could track them through poorly-lit warehouses?
Get a load of that trailer.

There’s a Steam demo if you’re interested.
I have a pet theory that retro-themed game development is entering the era of the “post-boomer shooter”.
The 90s are out, the noughties are in.
Unreal Engine 3 rather than id Tech 1.
Bullet time rather than rocket-jumping.
Big beats rather than heavy metal.
Tactical shotguns rather than sawn-offs.