There are two teams: the Ghosts, and the Hunters.

The game is already out on Steam Early Access, and has been for a few weeks now.

But its also got a fair few more bells and whistles than other Prop Hunt-likes that Ive come across.

A gang of three ghost busters in front of a spooky mansion in Midnight Ghost Hunt

And judging from all the yelps and shouting, Id say we had a good time.

Ollie:Lets start at the beginning.

How did we all get on in the opening moments of Midnight Ghost Hunt?

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But hey, it didn’t take too long to get into the rhythm of hiding and haunting.

James is right, though, turns out possessing furniture is extremely powerful.

Like, borderlinetoo powerful.

Ghost busters aim their ghost busting guns in Midnight Ghost Hunt

Id agree that playing as the ghosts definitely clicked faster.

Im still not sure how the radar works.

Namely, just how many perks and powers there are to choose from.

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Ollie:Of course, it might be that we were just all very bad.

Hayden:Yeah, we got destroyed in those early sessions.

Everything else is basically learning curve stuff.

A ghost zaps a horizontal ghost buster in Midnight Ghost Hunt

Much more so than when someone simply pressed their Use instant, completely hunter-negating magic button.

So long as someone on your team has a defibrillator, they can get you back up.

That is, if the ghosties haven’t sucked your soul dry.

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On the flipside, if you perish as a ghost you’ll turn into a ghost of a ghost.

Ollie:It is indeed.

I found myself sighing internally a little whenever it was time to be the Hunter instead of the Ghost.

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Thats probably inevitable with these games, though.

At least Midnight Ghost Hunt mixes things up in other ways with the titular Midnight mechanic.

I dont think we survived a single Midnight as hunters, or left a single survivor as the ghosts.

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Hayden:I found the whole midnight thing really stressful at first.

I will say that things got a lot more entertaining when we mixed up the teams.

That radar-spoofing that James mentioned?

Leading the others on a wild goose chase was maybe my favourite part of the whole experience.

Ollie:Yep, its always so much more satisfying when its friends youre fooling instead of strangers.

But it still feels like the Ghosts are the ones having the best time.

It was a pure hit of dopamine.

Ghosts have more fun.

The ensuing squeals were exceptional.

Hayden:Hunting ghosts isnt all poking objects and traipsing around though.

Also, theres a pirate ship map, which is dope.

Speaking of, Id like to see more maps that dont adhere so strictly to spoooooooky conventions.

Maybe some opportunities here for custom maps, if those become a thing?

Id love it if you could plonk a huge array of random props into a world and just play.

It was comically surreal.

The more random moments like these, the better.

It’s a fun time in short bursts.

Hunter bots snap onto ghosts with remarkable precision and seem mostly immune to any attempts at trickery.

Ghost bots, on the other hand, are appropriately lifeless for something dead.

Why even come back as a ghost if you dont want to haunt people?

Ollie:Having bots in a game like this just doesnt make sense.

Eds right - I cant see myself playing it without a dedicated group to play with.

But thats to be expected.

Its just so easy to have fun in this silly brilliant little game.

Although, I do wonder if my interest would only last until Ive exhausted the more ridiculous props.

Ed:I am down for lightly toasting pigs in a museum again.

James:I burned it so I wouldnt have to fight it later.

Ed:And that’s Midnight Ghost Hunt, baby.