Sluggier than thou
The slugcat ofRain Worldis a distinct little character.
He flops around, squeezing through narrow tunnels with a movement that’s both cute and mildly gross.
He is, however, never stepped upon by a mech with a missile launcher.

He is never given a shotgun and tasked with shooting the other animals.
It seems a lot more focused on action and conflict, in contrast to Rain World’s exploratory survivalism.
At one point, your creature clambers into a minigun.

Another moment seems to have the player piloting a mech with powerful weapons.
Later, the player is acting like controlling a little ship with turrets.
Other features look very familiar.
Rain World, for all its quirks and idiosyncrasies, displays a courage unlike many other games.
If someone wants to pump more of that heady toxin into the game-o-sphere, who can blame them?