There’s also a level-up menu which looks like the Vitruvian Man reflected in a puddle of absinthe.

Fear not, however.

The overall ebb and flow of Metaphor seems pretty familiar.

A battle in Metaphor: ReFantazio, showing the player choosing abilities from a list stylishly presented against the body of the character being controlled

Enemies range from your everyday many-coloured wolves to various enveloping humanoid deformities.

They’re visible and attackable in the field.

it’s possible for you to defeat weaker opponents in real-time with button-mashy combos, without interrupting exploration.

Cover image for YouTube video

I’m undecided about the real-time/turn-based split.

It’s out 11th October.

A battle in Metaphor: ReFantazio, showing a floating knight Archetype facing off against a huge weird monster consisting of limbs on faces and other bizarreness

A scene of dungeon exploration in Metaphor: ReFantazio, showing seveal characters charging across a stone floor covered with dead soldiers towards an arched door

The overworld map in Metaphor: ReFantazio.

A conversation in Metaphor: ReFantazio, showing the lead character, a blue-haired boy, chatting to a young girl with blonde hair