Except, Menace goes far heavier on both detail and scale than that pared-back spinoff did.
In my mind, anyway.
50% is a rubbish chance, but orange is fine, right?

Id take a punt on orange.
Ever-present in these battles are the barks and bantz of your (fully voiced) recruits.
Theres loads of canned dialogue, obviously, but its the interactions between these units that sounds most interesting.

The price of that momentary valuation of black comedy over intelligent positioning?
But in blending a tactically rich turn-based game with some meaty role-playing elements, its ambition is already impressive.

