That’s as long as a movie," he says.
We cut a ton, because we realised this is just simply too much."
They already had so much that they were working on.

And two, for the player.
He also says he still loves how long the final version ended up being.
“I love being able to lose myself in a game like that,” he says.

“The team needs breathing room,” he tells me.
“We’re very close, but he still texts me angrily about it,” he laughs.
“But we had enough.

When you ship the game, you realise, ‘Oh, there’s plenty.’
There was so much there.”
The world is honestly a better place for it, I’m not even joking.

“Oh my god.
I used to be able to play through XCOM in a weekend.
I’d play XCOM every weekend, and then work on notes and stuff like that for the week.
For Midnight Suns, maybe I played through maybe six to eight times all the way through.
I probably played the first ten hours 100 times.
But then towards the end, you’ve got to play through everything.
That took me… probably took me a year, year and a half to do.”
Because otherwise you’re just dumping work on people who were already overworked."
That work doesn’t come out of nowhere.
We’re gonna have to give up this other thing."