Professor XCOM
For the last ten years, theXCOMdesigners at Firaxis have traded in ‘if’s and ‘maybe’s.
If this shot lands, then maybe I can pull off this carefully calculated plan Im brewing.
You’re playing as the world’s most powerful superheroes.

Of course, theyre going to work.
The key behind both these things - strategy and the supes - lies in its tightly designed battle arenas.
Part of this is dictated by what cards you have in your hand.

Well, if you’re playing it strictly by the book, that is.
Print is dying, so may as well drag some crims into the grave on its way out.
Such feats aren’t available freely, however.

You don’t play as any one Marvel hero here, though.
Happily, this isn’t simply a case of light equals good and dark equals bad.
For the most part, Firaxis’ writers have a lot of fun with these characters.

Do they allow you to form the same kind of attachments as your typical XCOM squad?
Just, you know, with a fun Avengers twist.
Percentages be damned: this is a guaranteed hit for Marvel and strategy fans alike.








