And in some ways, it is.

Fights are like if you took a MOBA and forced both teams to bash heads constantly.

Or you push the cart while tanky Hulk absorbs bullets with his biceps and John Marvel snipes from afar.

Rocket Raccoon shoots Captain America as chaos ensues around them.

I understand why it’s supremely popular at the moment and yet, I really don’t.

Marvel Rivals does feel very much like the result of a corporate pitch designed to hit all the keywords.

There’s even more slickness and polish coating every surface of those skintight bodysuits.

Hulk bashes Iron Man, as Luna Snow gets launched by Spiderman in the background.

In the way the characters spin and tumble and rocket about.

In the pewpew of guns.

The sheen of Raccoon Lad’s armour bits popping out of the little generator he puts down.

The Punisher sits behind a turret and rattles off bullets at enemies below.

In the click clack of Widowma- sorry, Black Widow’s sniper rifle as she reloads the chamber.

Again, all UI-ified as if by the smoothest, softest of hands.

That’s enough about how nice it looks, just how do the Marvels rival?

Storm’s character sheet, displaying her abilities.

Like I said, it will be incredibly familiar if you’ve played Overwatch.

This makes many of them a right laugh to play.

Another edge Rivals gives itself is the ability to “Teamup” with certain heroes.

A victory screen showing multiple heroes.

All of this is great for those who want to learn heroes and mine those complexities for meta-changing innovations.

Yet, I think it’s also a product of the deep hero pool, with all its complexities.

It just communicates everything so much more clearly.

Star Lord activates his ult and hovers in the air, spewing damage at multiple enemies.

There isn’t anything wrong in that!

In fact, I think this is great.

It won’t be a surprise to you that I won’t be sticking with the game.

and if you’re someone after The Next Competitive Timesink, I don’t think you will either.