If monorails strike you as frivolous, don’t worry.It’s more of a Shelbyville idea.
I am predicting an eventual pivot into either themepark management or factory simulator.
Heres a trailer for the new update.

For example you might be asked to build a water pipe between a reservoir and a habitat.
You are, however, free to build structures wherever you like.
Transmitters are now also structures that you better build yourself instead of discovering, he continues.

MacLarty and the team at Shape Shop have also carried out some smaller improvements and fixes, as below.
The grapple hook now works on terrain by default.
The fair contracts are now unlocked together with the other areas, giving you more options from the start.
More accurate map fog.
Fixed a bug with the wind turbine delivery zone in co-op.
Various other minor fixes and tweaks.
Again, MacLarty has big plans for that theodolite.
I feel like we’ve just scratched the surface of where this new system could go, he writes.
For example I’m thinking it might be nice to integrate rocket refueling with the fuel pipe lines.
Perhaps you have to connect stations to the fuel grid before you might refuel at them?
Yes yes, MacLarty, sounds good, but thats not a rollercoaster, is it.
Where are my loop-de-loops?
It looks like its come along nicely since then.